THE SHOWCASE
What you're seeing.
Pose edits that carry through the animation. Explore the edits and the tools behind them.
Small edits. Bigger expression.
Reshape the model's arm swing while the dance keeps its rhythm. Give the kick a stronger extension, a chest turn and a forward finish. Watch the swing take shape in Blender, then compare both animations before and after.
Watch the dance → Watch the kick →
Inside your workspace.
See Echo Pose in Blender and Unreal Engine. Set the blend range and falloff, move or rotate a pose, and follow the result with motion paths and echoes. Protect the footwork while you shape the movement around it.
Credits
The dance and kick use supplied animation adapted to the model. Unreal Engine captures feature an Epic Games mannequin.
Barlow by Jeremy Tribby · SIL Open Font License.
Platform artwork: Unreal Engine, Blender and Unity. Godot logo by Andrea Calabró and the Godot contributors, unmodified, under CC BY 4.0.